They like that PvP is faster paced, but perhaps a little too fast at the moment. PvP tuning is coming, with Subtlety definitely on the list. There shouldn't be any issues with old raid scaling after a fix to the first SL week Legion scaling, but he's eager to hear examples. The Soul Ash missions scaling with companion level also was a bad decision and they might change it to be static, as each one completed unlocks a new harder one. There will be more to the Maw in the future, as both the story will takes us there and there will be additional content coming for it.Ĭommand table missions were poorly balanced, as they didn't think of how it would work on weeks 2 or 3, as it gets more balanced as you unlock new companions etc. The infinite option may be coming back, but they needed live data to judge whether it's worth it. Layer 1 will be much harder than other parts of the tower already. Twisting Corridors is supposed to be hard. No plans for being able to level in Torghast right now. Twisting Corridors will unlock account-wide and unlocked through the regular weekly Bolvar quest. This might change later when there are gear catch-up systems. No account-wide layer unlocks due to alts' weaker gear. It's Personal Loot all they way through Shadowlands at least. Gearing / gearing speed in general is in a good spot they're happy with.Ĭlass tier sets are still coming in a later patch and the art for them is looking good already. The Great Vault has worked out well so far, but they could/should have been clearer with explaining exactly hot it worked. They are trying to avoid a pure "damage" meta for tanks, especially since there were times when tanks were outdpsing the DPS. There's a middle ground to threat that they're looking for. Tank threat shouldn't be infinite, so they can't just do a few abilities and then kite around. You can only get duplicate Conduits if you haven't "turned them in" in the Forge. Players should experience less issues with it as more Conduit slots and the third Soulbind is unlocked, and if it turns out only 1 Soulbind is viable/the best across all specs, they'll address that with tuning. Still no plans to change the Soulbind system in regards to multiple specs. Covenants overall are considered a success.Many of the answers were along the lines of "no clear solution" or "we're still working/thinking on that", so we won't cover those here, but you should definitely check out the full interview (embedded below) yourselves, not only for all the answers but for the context and tone as well, as some of the answers might look harsher when summarized. The dual weapon class is Isa's canonical weapon class of choice.Streamer Sloot recently talked to Game Director Ion Hazzikostas and they touched on many Shadowlands related topics. Dual weapons also disable blocking, replacing it with increased dodging capabilities and an extra direction to dodge in (up or down). Additionally, the faster attacks enabled quicker parrying. They provide the largest amount number of interrupts in the game and will continue to deal full combo damage on every strike after a combo has started, making them better then heavy weapons when chaining a long combo. Rewarded for viewing Imagine Dragons' Monster song from the ChAIR Storeĭual weapons are namely daggers and small swords that deal a lesser damage-per-hit at a faster rate of attack. Unlike other weapons, heavy weapon class starts it's combo at two hits rather than 3 to compensate for it's slow attack speed. In addition the heavy weapon's slow attack speed means that the player is punished severely upon missing a parry. Although they outclass dual weapons and light weapons in terms of blunt damage, they are the least ideal for self preservation as they disable dodging and require the player to block in the direction of the incoming attack. Heavy weapons are namely maces and polearms (double bladed polearms for Isa) that deal maximum damage at a slow speed. The light weapon class is Siris' weapon class of choice. Although they are outclassed by dual weapons and heavy weapons when considering damage alone, they are ideal for self preservation as they allow the use of both blocking and dodging. Light weapons are namely broadswords (short swords for Isa) that deal medium damage at a medium speed.
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